Shooter developers have long struggled to balance competitive online games between players who use a handheld controller and players who use a mouse keyboard setup. Fourteen days is no exception, and developer Epic has a long history of addressing the issue.
Recently, Epic has tweaked the balance of “Aiming Aid,” which allows players using analog sticks to target enemies with the precision and speed of a mouse (which receives no Aiming aid from the game). But now top-level PC Fourteen days Players are increasingly complaining about goal support too goodThis puts keyboard and mouse players at a disadvantage compared to those who connect a controller to their PC.
The situation has gotten so bad that the extremely popular streamer Tyler “Ninja” Blevins has made a name for himself Fourteen dayssaid during a recent League of Legends electricity“I didn’t play lawfully Fourteen days in a long time. It’s just not in a healthy state on the PC right now … I just want the controller target support on the PC to be balanced. ”
How did we get here?
While most people probably associate controller target support with console gamers, the situation where professionals complain is about those who connect a controller to the PC version of the game. There, players noticed a long time ago that the quality of the aiming aid depends on the refresh rate of the game. More frames per second in the game engine meant more helpful support until serious gamers invested in 240 Hz monitors to improve their target support boosts.
“Your input doesn’t literally pull you the same distance (with different frame rates),” Player Upshall remarked this demonstration of the effect from back in January 2019.
So … FPS affects how hard the target support drags.
– Upshall (@UpshallGames) January 31, 2019
While keyboard and mouse players generally dominated the competitive scene for most of 2019, there have been signs of change throughout the year. Fifteen year old Jaden “Wolfiez” Ashman won a share in second place while using a controller in a Fourteen days World Cup tournament in July. And in December the top-class controller player UnknownArmy the Fortnite Champion Series won two seasons in a row on the highly competitive NA East server.
“Get controller players out of PC tournaments SAY I,” Faze Clan Pro player Timothy “Bizzle” Miller tweeted last November.
Not enough nerfs?
By 2020, Epic has shown that these types of concerns are not ignored. It was finally removed in March Fourteen days‘s “Legacy” target support option that allowed controller players to continuously tap a shoulder button to continuously point their target at a nearby target (a method that is mockingly called “spam with left trigger”) .
Then, in late April, another update The aiming aid has been further modified to “make 240 Hz (aiming aid) act like 60 Hz (aiming aid)”, as Epic put it in the patch notes. “Target support studies and tests are ongoing and your feedback will be appreciated.”
But this change may actually have made the problem worse, according to some players. “It seems to me that it is almost easier than before”, so popular Fourteen days Streamers Cole Rodey said in the immediate wake of the change. The old “Magnet Snapping” target assistant “held back controller players because it made headshots difficult,” said Rodey, while the new update “would really reward people with a good target.”
“I have a feeling that mouse and keyboard players will still not be happy because there is still noticeable goal support,” continued Rodey. “It’s not as sticky and magnetic as it used to be, but yes, you still feel it 100%.”
In fact, mouse and keyboard players weren’t happy. “There is a reason why all these pro controller players who play on the PC … take full advantage of a computer and take full advantage of a 240 Hz monitor say: ‘It’s not broken ‘”said Blevins said in early May. “Because if I were 16 years old and had such a big advantage if I photographed someone with a controller on my PC, I wouldn’t want it to be falsified either. ‘Don’t take this shit away from me!” # 39; ”
Blevins this week followed with an appeal directly to the controller players to push for changes themselves. “It’s because of the credible top controllers that have a huge impact on being vocal and honest if we all want it as a unit to be more balanced,” he said. “If we get people to talk like this and be honest, I think we can actually get a nerf and a (chance) to make it more balanced and healthier.”
“The goal is like super surgery”
Some high-level controller players have actually recognized that the situation is unsustainable. “Controller on PC with linear (target support) is just too strong at the moment,” says the popular controller player Aydan Conrad tweeted this week. “I think there has to be a serious overhaul in the linear space, and they have to focus on mechanics that (a) make controllers similar to (mouse and keyboard).”
On the other hand, some high-profile mouse and keyboard players have given up their preferred control method to gain a competitive advantage. NRG player Shane “EpikWhale” Cotton said this week that he felt like he had to learn the controller game “so that I can use it when I need to get good AR rays on people … the goal is like super-surgery (overwhelmed).”
Cotton used this overpowering controller goal to win the final round of FNCS Invitational on a server that was “dominated” by controller players. according to Fortnite’s Intel report.
Other high profile players have followed Blevins’ example and have started to turn away from the competition Fourteen days. “Target help ruined Fourteen days for (mouse and keyboard) players “professional streamer and long-time target critic” Turner “Tfue” Tenney tweeted this week. “Looks like we have to find a new game that is unlucky.”
“After I didn’t play Fourteen days I feel so much happier for a day, “Tenney said inside a follow-up Days later. “No, I didn’t quit Fourteen daysI just think the game is super unfair and wanted to take a break, “he said added.
For his part, Epic said in An update sent to streamer last night Further PC controller adjustments will be made next week. “Optimizing, optimizing and investigating controllers will continue,” the company wrote. “We have some changes and next steps, but we don’t want to release right before the FNCS Invitational Finale (which starts on May 23rd).”
We hope that these upcoming changes will restore the competitive balance to a high level Fourteen days Find players. Otherwise, we may see more players like Tenney who said his first War zone Stream went crazy “this week.